BP: Stunt Lover’s Island
The guys at Criterion Games (.com) recently came out with a new and better than all their others DLC. The Island.
Previously shrouded in mystery, with hintings of only a single new vehicle. Now it's out. And it's awesome.
In General
When you first turn towards the Island, there's the big bridge. but instead of being blocked off, it's wide open. Right lane: Series of moderate sized jumps, but aren't big enough to be super jumps, are arranged in a pattern and appearence to continue the bridge's outward appearance of being "under contruction." However, it's permanently "under construction."
When you reach the island, there's a slightly curved main street that leads into the heart of the city sector of the island. There's a Smash Board off to your right about something-yards in. But after you start driving down the streets, you'll notice plently of entrances to buildings, alleys, and side streets that are littered with oppurtunity for fun.
I won't go into great detail, but the normal "Super jumps" aren't on the island. But no fear, there's something better. And bigger. "Mega Jumps." These jumps are huge. HUGE. The smallest are huge and the largest one offers over 4.5 seconds of air (which, if you get 4.5+ seconds of air, you get an Acheivement), and the only way to change how long you fly is speed, car type (aggression = heavy = not so long flight), and weight (toy car = very light. Very light = big air).
Quick View on Cars
When you first get the pack, you'll update. Wait for it to download. It's worth it. Now, choose "Big Surf Island" instead of 'Enter Paradise' or 'Start a Party.' You'll be happy you did.
You'll start out in the Dust Storm, a super charged buggy that goes fast and does stunts without much help from you (in the good way, not randomly flipping or overturning). Go down in the direction of the Stadium. About midway there, you'll find a new road to your left. What is it? The bridge is open! Hazzaa! But we're talking about cars now.
Near the entrance to the island (once over the bridge), you'll eventually find the Dust Storm burning route. After winning that, you'll get a black matte-colored supercharged x 2 (supercharged the supercharged engine), faster, crazier, Dust Storm Super Turbo. Yay you.
After about 50% Completion of Island events, you'll get the Olympus Governor. It's the same as the Online-only Olympus, but has boost, has army camo coloring, and is playable OFFLINE. Yay you again, now you can crush people with the strongest car in the game AND do barrel rolls over them. Without not completing the roll. Yay you again again.
After completing all events (more info can be found on CriterionGames.com, I'm not strait with all th's car's facts), you'll get the Street Rod (I think). It's the Annihilator, but with a cool new engine, a speed boost system, and the ability to do awesome wheelies (careful!).
After finding, going off, and landing all the mega jumps, you unlock the Toy Bootlegger. It's The Toy Cavalry, and Legendary Car: Bootlegger, combined. Still has the cool horn, the cool roof, cool front grill cover, and everything else the normal Bootlegger has. The Bootlegger is modeled after the Dukes of Hazard's trademark car. That I can't think of the name of.
After smashing through all Island Billboards or as I sometimes call them, Smash Boards, you'll get the Toy 88 Special. It's well worth it, especially after getting that stupid Billboard by one of the Mega Jumps in the dirt tracks area and by the ski jump. It's got everything the full sized Legendary Cars: 88 Special has, including one of this car's most unique features. Hover mode. Modeled after Back to the Future's very striking car, it hovers. It leaves trails of flame. Hovermode and flaming boost trails make you go faster, jump higher, and look cooler.
After Smashing all 75 smash gates (as of writing this I have 73, so damn close), you get the Toy Spirit. Inspired by Ghostbusters's car, it's got all the flashing lights and gizmoes of it's full-sized brother, Legendary Cars: Manhattan Spirit. Pulls some great barrel rolls in a half size Spirit now.
After beating all Time and Showtime Road rules on all of the Island's available streets, you'll get the Toy GT Nighthawk. Still fast as ever, still modeled after KIT (spelling?) from, I think, Knight Rider, and still has it's awesome glowing lights. You can link boost chains in half sized form, but in full-sized speed. It's fast.
ALL TOY CARS are exceptionally resistent to damage - they're like HotWheels toy cars: kind of hard to bend around a light pole.
After completing ALL 500 online challenges (the 10 or so on Big Surf Island and the 490 others in normal Burnout Paradise), you'll get the "most elusive car on Big Surf Island," the Diamond P12. I can't say much on this. It's just too hard to get for words.
For more information on Big Surf Island in Burnout Paradise (BP's newest, and best, pack), visit this link. The Podcasts #'s 33 and 34 on the Podcast page are also good. For more information on the Big Surf Island cars, click here to view the Podcast showing them, and how to get them.
I've nearly gotten the Toy 88 Special and Toy Spirit, I already have the Toy Bootlegger and both Dust Storm versions. They're worth taking the time to find their smashes/billboards/burning route, and Big Surf Island makes Burnout Paradise, in my opinion, twice as fun. And some more.
Burnout Paradise Game
Yeah, a game post.
This game's been out for a while, but it's one of my favorite racing games yet.
It's Burnout Paradise, which I've talked briefly about before on February 22nd in the posts Idiots and Wondering.
Burnout Paradise is a fairly recent (early 2008 release) racing game by Criterion Games. It's as fast paced as all the other Burnouts, and has great new features, and brings back some old ones.
Paradise is an open-world race track -- a whole city that is completely open from the start. It features a downtown beach area, a trafficy downtown city area, a pleasant suburbs styled district, twisting mountain roads, and other things that differ into distinct sectors.
You start out in a favorite car, a stunt-class car.This car is the Hunter Cavalry. It's a great beginner car because of it's lowish speed, but good handling and it's good for jumps. I, personally, wanted an aggression car so I could do the Road Rages, but that's just me.
Classes differ between emphasis on the strength of the car (how resistent it is to wrecking in collisions), Agression Class, the agility of the car (performs jumps, barrel rolls, and handing too), Stunt Class, and the speed and boost based structure of the car (cars go faster, in general, than other cars), Speed Class.
Stunt class is, in my opinion, is the best class, tied with aggression. It balances handling, boost, and speed, with strength. Agression is my other favorite, and even though not all of the cars are fast, they make up for it in sheer power and strength. Aggression cars can smash into many things and are not very easily broken. Their momentum can be devastating to you and oponents: Crashing t-bone style into cars barely slows you down, but roads that take sudden right turns (city streets) can easily wreck your car. I don't see the point of Speed Class, they're just slightly faster, more fragile, cool looking cars. Nothing more. Maybe something less.
Events:
First, there's my favorite, Road Rage. Goal: Takedown the set number of opponents without totalling your car or running out of time. "Takedown" means basically to smash the opponents into walls, other cars, traffic, anything! I like I-88 and the twisting mountain roads for this the best.
Stunt Run isn't my favorite because I haven't found enough jumps in a large area, yet, but it's fun never the less. Goal: Get the target amount of pointsbefore time runs out by doing Barrel Rolls, flat spins, super jumps, and much more. More linked stunts, higher your combo, higher your score.
Marked Man is a fun one too. Goal: Get to your destination before the other cars smash you to bits. I always drive aggression cars,preferably fast ones. You don't smash as easily, and you get there quickly. Always a good thing. And don't try fighting back unless you have a very heavy car.
Race is fun, but a bit annoying. All you've got is a compass to find your way to the destination, so you have to check your map a bit much. Although, following the pack (other racers) is good, then blow past them in the last third. Watch out for the other fast cars though.
Another thing is Burning Routes/Rides. If you get to the destination before time runs out, you'll get a cool new surprise. In the good way.
Other
Freeburn: aka free rome, free mode, open city.
Junkyard: Where your cars are stored. Like garage. New cars must be fixed before you race them.
Gas Station: Refills your boost bar. Helpful in races.
AutoRepair: Repairs your damaged vehicle. Useful in Road Rage.
Paint Shops: Get a quick new paint job, drive thru style!
Car Parks: Loads of fun for Stunts and when you're bored.
This post might've made you think the game's cool, but look it up on youtube and IGN, and you'll see why people love it.
Idiots
I got bored today again, and looked at CriterionGames's website. Stuff about that in post below, before this one.
I've noticed a lot of idiots reviewing Burnout Paradise.
Everybody wants police for chases and more interesting gameplay. 90% of those people are idiots. If they bothered to check if Criterion has anything in store for Paradise, they'd stop whining.
"Burnout Paradise needs police officers." "It'd be cool to be chased by police in this game, but 4/5 for it because they don't have police." Idiots.
Link. "Following the announcement of the Cops and Robbers Pack on our all-new in-game web page (PS3 and PC), here are the shots you've been waiting for.
This one's dedicated to bringing you the thrills and spills of cops and robbers car chases in Paradise City."
I just think it's funny when people rate things badly without looking to see if they thought about adding something, are adding something, or are thinking of developing some add-on.
/blogpost